| Genetic Algorithm | ||
| Member: Aurelian Georgescu Jose A. Cubillos Vivian Mau Jun Wu | ||
| Please click here to see the presentation. also to see the Conclusion, and the code. | ||
Experiments on Genetic Algorithm
Jun Wu (4317)(group leader)
Vivian Mau (9873)
Jose Cubillos (7153)
Aurelian Georgescu (3591) Abstract This
project introduce some
fundamentals of genetics algorithms and do some experiments on it. As the
area of genetics algorithms is very wide, it is not possible to cover
everything in these paper. So we first simply discuss what is genetics
algorithm and then using it to search extreme in a given function which is
difficult to do using other methods. I. Introduction First words Genetic
algorithms are a part of evolutionary computing, which is a rapidly
growing area of artificial intelligence. As you can guess, genetic
algorithms are inspired by Darwin's theory about evolution. Simply said,
solution to a problem solved by genetic algorithms is evolved. History Idea
of evolutionary computing was introduced in the 1960s by I. Rechenberg in
his work "Evolution strategies" (Evolutions strategie in
original). His idea was then developed by other researchers. Genetic
Algorithms (GAs) were invented by John Holland [1]and developed by him and
his students and colleagues. This lead to Holland's book "Adaption in
Natural and Artificial Systems" published in 1975. In
1992 John Koza has used genetic algorithm to evolve programs to perform
certain tasks. He called his method "genetic programming" (GP).
LISP programs were used, because programs in this language can expressed
in the form of a "parse tree", which is the object the GA works
on. II. Biological Background Chromosome All
living organisms consist of cells. In each cell there is the same set of
chromosomes. Chromosomes are strings of DNA and serves as a model for the
whole organism. A chromosome consist of genes, blocks of DNA. Each gene
encodes a particular protein. Basically can be said, that each gene
encodes a trait, for example color of eyes. Possible settings for a trait
(e.g. blue, brown) are called alleles. Each gene has its own position in
the chromosome. This position is called locus. Complete
set of genetic material (all chromosomes) is called genome. Particular set
of genes in genome is called genotype. The genotype is with later
development after birth base for the organism's phenotype, its physical
and mental characteristics, such as eye color, intelligence etc. Reproduction During
reproduction, first occurs recombination (or crossover). Genes from
parents form in some way the whole new chromosome. The new created
offspring can then be mutated. Mutation means, that the elements of DNA
are a bit changed. This changes are mainly caused by errors in copying
genes from parents. The
fitness of an organism is measured by success of the organism in its life.
III. Search
Space
Search Space If
we are solving some problem, we are usually looking for some solution,
which will be the best among others. The space of all feasible solutions
(it means objects among those the desired solution is) is called search
space (also state space). Each point in the search space represent one
feasible solution. Each feasible solution can be "marked" by its
value or fitness for the problem. We are looking for our solution, which
is one point (or more) among feasible solutions - that is one point in the
search space. The
looking for a solution is then equal to a looking for some extreme
(minimum or maximum) in the search space. The search space can be whole
known by the time of solving a problem, but usually we know only a few
points from it and we are generating other points as the process of
finding solution continues. Example
of a search space The
problem is that the search can be very complicated. One does not know
where to look for the solution and where to start. There are many methods,
how to find some suitable solution (ie. not necessarily the best
solution), for example hill climbing, tabu search, simulated annealing and
genetic algorithm. The solution found by this methods is often considered
as a good solution, because it is not often possible to prove what is the
real optimum. IV. Genetic Algorithm Basic Description Genetic
algorithms are inspired by Darwin's theory about evolution. Solution to a
problem solved by genetic algorithms is evolved. Algorithm
is started with a set of solutions (represented by chromosomes) called
population. Solutions from one population are taken and used to form a new
population. This is motivated by a hope, that the new population will be
better than the old one. Solutions which are selected to form new
solutions (offspring) are selected according to their fitness - the more
suitable they are the more chances they have to reproduce. This
is repeated until some condition (for example number of populations or
improvement of the best solution) is satisfied. In
search space, problem solving can be often expressed as looking for
extreme of a function. This is exactly what the problem shown here is.
Some function is given and GA tries to find maximum of the function. Outline
of the Basic Genetic Algorithm
[2] 1.[Start]
Generate random population of n chromosomes (suitable solutions for the
problem). 2.[Fitness]
Evaluate the fitness f(x) of each chromosome x in the population. 3.[New
population] Create a new population by repeating following steps until the
new population is
complete 1.[Selection]
Select two parent chromosomes from a population according to their fitness
(the better fitness, the bigger chance to be selected) 2.[Crossover]
With a crossover probability cross over the parents to form a new
offspring (children). If no crossover was performed, offspring is an exact
copy of parents. 3.[Mutation]
With a mutation probability mutate new offspring at each locus (position
in chromosome). 4.[Accepting]
Place new offspring in a new population 4.[Replace]
Use new generated population for a further run of algorithm 5.[Test]
If the end condition is satisfied, stop, and return the best solution in
current population 6.[Loop]
Go to step Some Comments As
you can see, the outline of Basic GA is very general. There are many
things that can be implemented differently in various problems. First
question is how to create chromosomes, what type of encoding choose. With
this is connected crossover and mutation, the two basic operators of GA.
Next
questions is how to select parents for crossover. This can be done in many
ways, but the main idea is to select the better parents (in hope that the
better parents will produce better offspring). Also you may think, that
making new population only by new offspring can cause lost of the best
chromosome from the last population. This is true, so so-called elitism is
often used. This means, that at least one best solution is copied without
changes to a new population, so the best solution found can survive to end
of run. V. Parameters of GA Crossover and Mutation Probability There
are two basic parameters of GA - crossover probability and mutation
probability. Crossover
probability says how often will be crossover performed. If there is no
crossover, offspring is exact copy of parents. If there is a crossover,
offspring is made from parts of parents' chromosome. If crossover
probability is 100%, then all offspring is made by crossover. If it is 0%,
whole new generation is made from exact copies of chromosomes from old
population (but this does not mean that the new generation is the same!). Crossover
is made in hope that new chromosomes will have good parts of old
chromosomes and maybe the new chromosomes will be better. However it is
good to leave some part of population survive to next generation. Mutation
probability says how often will be parts of chromosome mutated. If there
is no mutation, offspring is taken after crossover (or copy) without any
change. If mutation is performed, part of chromosome is changed. If
mutation probability is 100%, whole chromosome is changed, if it is 0%,
nothing is changed. Mutation
is made to prevent falling GA into local extreme, but it should not occur
very often, because then GA will in fact change to random search. Other Parameters There
are also some other parameters of GA. One also important parameter is
population size. Population
size says how many chromosomes are in population (in one generation). If
there are too few chromosomes, GA have a few possibilities to perform
crossover and only a small part of search space is explored. On the other
hand, if there are too many chromosomes, GA slows down. Research shows
that after some limit (which depends mainly on encoding and the problem)
it is not useful to increase population size, because it does not make
solving the problem faster. VI. GA Example Maximum of Function About the Problem As
you already know about search
space, problem solving can be often expressed as looking for extreme of a
function. This is exactly what the problem shown here is. Some
function is given and GA tries to find maximum of the function. For other
problems we just have to define search space and the fitness function
which means to define the function, which we want to find extreme for. Here
the given function is f(x)=x*sin(10*pi*x)+1.0, find maximum in the
interval [-1, 2]. VII. Operators of GA Overview As
you can see, the crossover and mutation are the most important part of the
genetic algorithm. The performance is influenced mainly by these two
operators. Before we can explain more about crossover and mutation, some
information about chromosomes will be given. Encoding
of a Chromosome [2] The
chromosome should in some way contain information about solution which it
represents. The most used way of encoding is a binary string. The
chromosome then could look like this: Chromosome
11101100100110110Chromosome 21101111000011110 Each
chromosome has one binary string. Each bit in this string can represent
some characteristic of the solution. Or the whole string can represent a
number . Of
course, there are many other ways of encoding.[2] This depends mainly on
the solved problem. For example, one can encode directly integer or real
numbers, sometimes it is useful to encode some permutations and so on. In
our example, we just choose specific Chromosome length and randomly encode
the binary string to generate initial population. Correspondent module is
like below: void
initial(int population[popsize][L]) {
for(int i=0;i<popsize;i++)
for(int j=0;j<L;j++)
population[i][j]=rand()%2; } However
we need to decode the binary string when we need the value which the
string represent. void
decode(int population[popsize][L],double x[popsize]) {
for(int i=0;i<popsize;i++)
{
double temp=binary_to_decimal(population,i);
x[i]=a+temp*(b-a)/(pow(2,L)-1);
} } double
binary_to_decimal(int population[popsize][L], int i) {
double x=0.0;
for(int j=0;j<L;j++)
x=x+population[i][j]*pow(2,L-j-1);
return x; } Fitness
sorting
[1] We
choose parents according to their fitness, so we need to sort the
chromosome in terms of their fitness. In
our example, we sort the chromosome in descending order, so we can choose
parents in the front: void
fitness_sorting(double fx[popsize],int population[popsize][L])
{
int order[popsize]={0};
for(int i=0;i<popsize;i++)
order[i]=i;
//inverse of bubble-sort fx[popsize] rearrange x[popsize]
for(i=0;i<(popsize-1);i++)
for(int pos=popsize-1;pos>0;pos--)
if(fx[pos]>fx[pos-1])
{
double temp1=0.0;
int temp2=0;
temp1=fx[pos-1];
fx[pos-1]=fx[pos];
fx[pos]=temp1;
temp2=order[pos-1];
order[pos-1]=order[pos];
order[pos]=temp2;
}
//get the new population array according to the fitness
int temp[popsize][L]={0};
for(i=0;i<popsize;i++)
//temp[i]=old population[order[i]]
for(int j=0;j<L;j++)
temp[i][j]=population[order[i]][j];
//new population=temp
for(i=0;i<popsize;i++)
for(int j=0;j<L;j++)
population[i][j]=temp[i][j]; }
Crossover After
we have decided what encoding we will use, we can make a step to
crossover. Crossover selects genes from parent chromosomes and creates a
new offspring. The simplest way how to do this is to choose randomly some
crossover point [2] and
everything before this point copy
from a first parent and then everything after a crossover point copy from
the second parent. Crossover
can then look like this ( | is the crossover point): Chromosome
111011 | 00100110110 Chromosome
211011 | 11000011110 Offspring
111011 | 11000011110Offspring 211011 | 00100110110 There
are other ways how to make crossover, for example we can choose more
crossover points. Crossover can be rather complicated and very depends on
encoding of the encoding of chromosome. Specific crossover made for a
specific problem can improve performance of the genetic algorithm. In
our example we randomly choose the same point to split parents chromosome,
fixed one part and exchange another part: void
reproduction(int population[popsize][L]) {
//simply
choose the first half population array //which
is fitter than second half;Two parents geneate //two
children by using single point crossover, //store
the children into the second half population array;
for(int i=0;i<(popsize/2-1);i=i+2)
{
int nc=(rand()%100)/100*(L-1);
for(int j=0;j<nc;j++)
{
//child1(j)=parent1(j)
//child2(j)=parent2(j)
population[popsize/2+i][j]=population[i][j];
population[popsize/2+i+1][j]=population[i+1][j];
}
for(j=nc;j<(L-1);j++)
{
//child1(j)=parent2(j)
//child2(j)=parent1(j)
population[popsize/2+i][j]=population[i+1][j];
population[popsize/2+i+1][j]=population[i][j];
}
}
} Mutation After
a crossover is performed, mutation take place. This is to prevent falling
all solutions in population into a local optimum of solved problem.[2]
Mutation changes randomly the new offspring. For binary encoding we can
switch a few randomly chosen bits from 1 to 0 or from 0 to 1. Mutation can
then be following: Original
offspring 11101111000011110 Original offspring 21101100100110110 Mutated
offspring 11100111000011110 Mutated offspring 21101101100110110 void
mutation(int population[popsize][L])//(1/4~1/2); {
int mutation_gene=popsize*L*pm;
for(int i=0;i<mutation_gene;i++)
{
if(population[(1+i*2)%(popsize/2)][rand()%L]==0)
population[(1+i*2)%(popsize/2)][rand()%L]=1;
else population[(1+i*2)%(popsize/2)][rand()%L]=0;
} } If
in a specific interval a function can not be differentiated then we
have to use numerical method to find its maximum. By using numerical
method, the function has to
have specific properties. By using
Genetic Algorithm we don’t need to analyze the complex details of the
function, we just need to simply choose the better solutions as
reproduction seeds in an evolutionary computing .That’s the one of the
advantages of evolutionary computing. We don’t need to analyze the
complex details of a problem, we just need to simply choose the better
solutions as reproduction seeds in an evolutionary computing. In another
words we only need to care about the results not the process. That made
the algorithm simple. References: 1.Marek Obitko, “Introduction to Genetic Algorithms”:
2.http://cs.felk.cvut.cz/~xobitko/ga/ 3.http://alife.santafe.edu/~joke/encore/www/ 4.Luger & Stubblefield, “Artificial Intelligence”
Addison Wesley, 1988 5.J. H. Holland, Adaptation in natural and artificial
systems. University
of Michigan Press, 1975 6.D. E. Goldberg: Genetic Algorithm in Search,
Optimization, and Machine
Learning.
Addison Wesley Publishing Company, Inc. 1989 7.McFadden & Keeton, “Biology: An Exploration of
Life” Norton, 1994 8.www.geatbx.com 9.http://library.advanced,org/tg-admin/mont.cgi |
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