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The design of SpiderWeb and its proof of correctness follow the proof of
theorem 1.
For a given threshold
and for a given 3-dimensional cube,
all vertices are labeled High or Low as above.
A hit point (hit for short) is
interpolated on the interior of every cube edge that has a High and Low vertex.
We now define hit adjacency, as in the proof of theorem 1.
Definition 24
In a 4-hit cube face, if

is above the disambiguation value, a pair of hits on two face edges sharing
a High vertex are adjacent (knit High). For

below the disambiguation value,
a pair of hits on two face edges
sharing a Low vertex are adjacent (knit Low).
Two hits are adjacent if they are on the same 2 hit cube face, or if they are adjacent on
a 4-hit face.
We define connectivity to be the transitive closure of the adjacency relation.
A connected component of hits within a hypercube corresponds to a hypersurface
patch of
.
The algorithm is illustrated in figures 25 through
28, and original references can be found in
[14]
[15]
[16]
[17]
[18]
[5].
Next: 6.1.1 The SpiderWeb algorithm.
Up: 6. Algorithmic issues.
Previous: 6. Algorithmic issues.
Super-User
1999-04-13